2
Talk Your Ear Off
Rare

Resolve Damage 50–80% of Deception

Physical damage 10–50% of Deception

The money lenders terms and conditions are onerous enough to make the ears bleed and the soul despair.

Composited Actions

deception-resolve-attack

amount

  • sourceValue: deception
  • minMultiplier: 0.5
  • maxMultiplier: 0.8

attribute

  • value: resolve

icon

  • value: resolveDamage

deception-physical-attack

amount

  • sourceValue: deception
  • minMultiplier: 0.1
  • maxMultiplier: 0.5

attribute

  • value: health

icon

  • value: damage

Lua

defineCardTemplate({
	id = "talk-your-ear-off",
	name = "Talk Your Ear Off",
	flavourText = "The money lenders terms and conditions are onerous enough to make the ears bleed and the soul despair.",
	cost = 2,
	layout = CARDLAYOUT_CHARTERED,
	rarity = CARDRARITY_RARE,
	imagePath = "115baab6-ea7c-45cd-b07a-04436a5dda82",
	imageSize = "626,457",
	imagePoint = "0,0",
	target = CARDTARGET_ENEMY,
	actions = {
		{
			baseAction = "deception-resolve-attack",
			variables =  {
				amount =  {
					sourceValue = "deception",
					minMultiplier = 0.5,
					maxMultiplier = 0.8
				}
			}
		},
		{
			baseAction = "deception-physical-attack"
		}
	}
});

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Deprecated: strpos(): Passing null to parameter #1 ($haystack) of type string is deprecated in /srv/app/dodoclients/htdocs/public/heists/models/cardModel.php on line 391
defineBattleAction({
	id = "deception-resolve-attack",
	type = "damage",
	target = CARDTARGET_CARD_TARGET,
	text = "%icon% Resolve Damage %detailamount%",
	variables =  {
		attribute =  {
			value = "resolve"
		},
		amount =  {
			sourceValue = "deception",
			minMultiplier = 0.8,
			maxMultiplier = 1.2
		},
		icon =  {
			value = "resolveDamage"
		}
	},
	condition = ""
});
defineBattleAction({
	id = "deception-physical-attack",
	type = "damage",
	target = CARDTARGET_CARD_TARGET,
	text = "%icon% Physical damage %detailamount%",
	variables =  {
		attribute =  {
			value = "health"
		},
		amount =  {
			sourceValue = "deception",
			minMultiplier = 0.1,
			maxMultiplier = 0.5
		},
		icon =  {
			value = "damage"
		}
	},
	condition = ""
});

Player Character Sheet