2
In The Red
Common

Magical Damage 50–90% of Occult

Bleed 90% chance • 2–4 rounds

"Slowly, gently, this is how a life is taken."

Composited Actions

magical-attack

amount

  • sourceValue: occult
  • minMultiplier: 0.5
  • maxMultiplier: 0.9

attribute

  • value: health

icon

  • value: magicalDamage

bleed

chance

  • value: 0.9

duration

  • minValue: 2
  • maxValue: 4

icon

  • value: bleed

Lua

defineCardTemplate({
	id = "in-the-red",
	name = "In The Red",
	flavourText = "\"Slowly, gently, this is how a life is taken.\"",
	cost = 2,
	layout = CARDLAYOUT_CHARTERED,
	rarity = CARDRARITY_COMMON,
	imagePath = "3746309b-e175-401b-aaef-b432d34287f1",
	imageSize = "626,457",
	imagePoint = "0,0",
	target = CARDTARGET_ENEMY,
	actions = {
		{
			baseAction = "magical-attack",
			variables =  {
				amount =  {
					sourceValue = "occult",
					minMultiplier = 0.5,
					maxMultiplier = 0.9
				}
			}
		},
		{
			baseAction = "bleed"
		}
	}
});

Deprecated: strpos(): Passing null to parameter #1 ($haystack) of type string is deprecated in /srv/app/dodoclients/htdocs/public/heists/models/cardModel.php on line 391
defineBattleAction({
	id = "magical-attack",
	type = "damage",
	target = CARDTARGET_CARD_TARGET,
	text = "%icon% Magical Damage %detailamount%",
	variables =  {
		attribute =  {
			value = "health"
		},
		amount =  {
			sourceValue = "occult",
			minMultiplier = 0.8,
			maxMultiplier = 1.2
		},
		icon =  {
			value = "magicalDamage"
		}
	},
	condition = ""
});
defineBattleAction({
	id = "bleed",
	type = "condition",
	target = CARDTARGET_CARD_TARGET,
	text = "%icon% Bleed %conditions%",
	variables =  {
		duration =  {
			minValue = 2,
			maxValue = 4
		},
		chance =  {
			value = 0.9
		},
		icon =  {
			value = "bleed"
		}
	},
	condition = "bleed"
});

Player Character Sheet